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The cave icon west of the ship on the overworld leads to the small Indra Cavern, which contains a short puzzle that rewards you with Zagan, one of the game’s thirteen Summon tablets (a set of all-new summon sequences that take On Standby Djinn of multiple elements to cast and feature additional effects). Enter the cavernous area after the short cutscene to deal with the game’s first dungeon, which establishes that dungeons in this game are noticeably larger and more complex than in the last game. An optional cutscene that is arguably important for establishing the game’s cast can now trigger if you enter the mayor’s house in Daila. Southeast of Daila lies Dehkan Plateau, a “dungeon” themed as a rugged and winding mountain trail with crumbling tiles on the ground that you explicitly want to fall zone through in some cases. Your next important destination lies in the continent’s southeast region. The battle can be triggered by heading inside the broken ship and getting close to the opening where the pirates are meeting, but this walkthrough will presume that you leave Alhafra and return to Osenia via Yampi Desert’s one-way-exit at its southeast end.
This is also the first of only two villages to sell the common Leather Boots, which will remain on each party member for seemingly most of the game because of the rarity of Boot-class items. The next time you regain control, it will be as the Venus (Earth) Adept Felix at level 5, and Jenna and the Jupiter (Wind) Adept Sheba will unavoidably have joined your party by the time you are allowed to leave the screen. Follow along with the cutscenes west into Suhalla Gate and through a cave, taking out each Ruffian and Punch Ant you come across with Fume one at a time, and cutscenes will take over for a while. While you can get to a chest that will contain an Herb instead of the equipment it used to for Isaac’s party, your aim is simply to get out of the entrance to the south. The town of Alhafra contains only the next “tier” of shopkeepers despite the boss battle that is already available here presuming that the player will have acquired the powerful treasures and other Djinn from locations across Osenia first.
While traversing Osenia Cliffs from Indra’s southeastern edge to reach the continent to the east, a chest that can be reached contains the Pirate’s Sword artifact. South of Osenia Cavern, fight random battles a fair distance above the bend of the “U”-shaped river until you fight and earn the second Mercury Djinni, Sour. The screens east of the gathering of NPCs require liberal use of the Pound Psynergy, which is needed to reach and fight the second Jupiter Djinni, Blitz, as well as the eventual boss of the desert, King Scorpion. Casting Lash on the rope here opens up a puzzle area where you can chase down and entrap your first Jupiter Djinni, Breath. Your progress is both inhibited and enabled by a Mars Djinni that leads you on a chase throughout the entire location. As you progress further east through the desert, a cavernous area with rushing sand rivers contains the first Hard Nut and the Blow Mace artifact, and the wide outdoor screen at the end of the area contains a chest with the Trainer’s Whip, the second of the three class-changing items (providing the Tamer class series in this case).
A puzzle involving water spouts has two solutions, where riding the left spout up leads you to a chest with the Mysterious Card – the first of three equippable items that completely override the character’s class with an exclusive class series. The amount of light must fluctuate, like in nature, to give a healthy feel to the room also to evoke a tone involving harmony and peace. The living room and kitchen are more than open concept and essentially one large room. Mandatory tasks here include clearing the large northwest desert’s “dungeon-style area” (which is entered by heading a short way southeast from Osenia Cliffs and turning northeast), completing business at the enclosed town on the other side of said desert’s northeast exit, and completing an unrelated dungeon at a mountain located in the center of the continent’s other prominent desert to the southeast. This dungeon is outright infamous for amounting to the longest stretch of uninterrupted dungeon-style gameplay in any game in the Golden Sun series by an enormous margin, despite how early it appears in this game. At the end of the dungeon is the boss battle with three Chestbeater monsters, and Master Poi grants you the Lash Pebble utility Psynergy item that bestows the Lash Psynergy while equipped; its only purpose throughout the game is to interact with coiled ropes.
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